Searos Spellbook

The spellbook of Searos


Acid Splash Conjuration: V,S; Close; instantaneous; Fire a small orb of acid at the target. 1d3

Arcane Mark Universal; V,S; Touch; Inscribe personal rune or mark on object or creature, up to 1’ square; may be visible, or only discernible with detect magic or similar spells; fades from a living being in 30 days

Dancing Lights Evocation; V,S; Medium;1 minute(D) Creates torches or other lights.

Detect Magic Divination; Standard; V, S; 60’ Cone; concentration, up to 1 minute/level; Detect magical auras.

Detect Poison Divination; Standard; V, S; Close; target 1 creature, object, or 5’ cube’; Determine whether a creature, object, or area has been poisoned or is poisonous. determine the exact type of poison :DC 20 Wisdom

Flare Evocation (light); Standard; V; Close; Effect-burst of light; Fort negates, SR Yes; Dazzles one creature (–1 on attack rolls).

Ghost Sound Illusion (figment); Standard; V, S, M; Close; Will disbelief, SR No; Figment sounds.

Haunted Fey Aspect Illusion (glamer); Standard; S; Personal; Gain DR1/cold iron against a single opponent for 1 round/level or until damage is taken.

Light Evocation (light); Standard; V, M; Touch; target 1 object; target sheds lights as a torch (20’ radius) for 10 minutes/level; only 1 light spell can be in effect at a time

Mage Hand_ Transmutation; Standard; V, S; Close;_ target 1 unattended, non-magical object up to 5 lbs; while concentrating, can move and manipulate object as if with one hand, up to 15’/round

Mending Transmutation; 10 minutes; V, S; 10’; target 1 object up to 1 lb./level; repairs damaged object, restoring 1d4 HP

Message (A) Transmutation (language-dependent); Standard; V, S, F; Medium; targets 1 creature/level; can send and receive whispered messages for 10 minutes/level

Open/Close Transmutation; Standard; V, S, F; Close; Target object up to 30 lbs or portal that can be opened or closed

Prestidigitation Universal; Standard; V, S; 10’; perform minor tricks for 1 hour

Ray of Frost Evocation (cold); Standard; V, S; Close Ray; SR Yes; ray of cold deals 1d3 cold damage with successful ranged touch attack

Read Magic Divination; Standard; V, S, F; Personal; Decipher magical writings for 10 minutes/level, and identify glyphs and symbol spells

Resistance Abjuration; Standard; V, S, M; Touch; subject gains a +1 resistance bonus to saving throws for 1 minute

Level 1 Spells

Alarm Abjuration; Standard; V, S, F/DF (a tiny bell and a piece of very fine silver wire); close (25 ft. + 5 ft./2 levels); 20-ft.-radius emanation centered on a point in space;2 hours/level (D); creates a subtle ward on an area you select

Burning Hands Evocation [fire]; Standard; V,S; 15’ cone; Instantaneous; Reflex half, SR Yes; Any creature in the area of the flames takes 1d4 points of fire damage per caster level

Chill Touch necromancy; Standard; V, S; touch; creature or creatures touched (up to one/level); Fortitude partial or Will negates; see text; SR Yes; A touch from your hand, which glows with blue energy, disrupts the life force of living creatures

Color Spray Illusion (pattern, mind-affecting); Standard; V, S, M (colored sand); 15’ Cone; Will negates, SR Yes; Knocks unconscious, blinds, and/or stunsweak creatures.

Comprehend Languages divination; Standard; V, S, M/DF (pinch of soot and salt); 10 min./level; understand the spoken words of creatures or read otherwise incomprehensible written messages.

Disguise Self illusion (glamer); Standard; V, S; You make yourself – including clothing, armor, weapons, and equipment – look different.

Enlarge Person Transmutation; 1 round; V,S,M (powdered iron); close; 1 minute/level Instant growth of a humanoid creature

Grease Conjuration; Standard; V, S, M (butter); close; one object or 10-ft. square; 1 min./level(D); see text, SR No; Makes 10-ft. square or one object slippery.

Hypnotism enchantment (compulsion) [mind-affecting]; 1 round; V, S; close; several living creatures, no two of which may be more than 30 ft. apart; 2d4 rounds (D); Will negates; SR Yes; Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you.

Mage Armor Conjuration (creation, force); Standard; V, S, F (cured leather); Touch; creature touched gains a +4 armor bonus to AC for 1 hour/level

Magic Missile Evocation [force]; Standard; V,S; medium; instantaneous; SR yes; missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.

Mount Conjuration; Standard; V, S, M (a bit of horse hair); medium; 2 hours; You summon a light horse or a pony (your choice) to serve you as a mount

Protection from Evil Abjuration [good]; Standard; V, S, M/DF; Touch; 1 min./level (D); Wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.

Silent Image Illusion (figment); Standard; V, S, F (a bit of fleece); Long; Will (if interacted with); Concentration Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)

Unseen Servant Conjuration (creation); V, S, M (a piece of string and a bit of wood); close; 1 hour/level; one invisible, mindless, shapeless servant


This is a standard 100-page spellbook, bound in dark brown leather.

Searos Spellbook

The Burning Legion 0time